(no subject)
⏵ player information
name and pronouns: Fox (she/her)
age: 21+
contact: fourboars @ plurk, PM this journal
⏵ character information
name: Tim Drake
canon: DC Comics
age: 19
canon point: Red Robin, Issue 25 (& 2 years of Singillatim)
history: here
Milton: a mostly abandoned little town in a remote island of the Northern Territories, Canada.
Tim was overeager to protect his secret identity, both desperate to not be found out as a vigilante in such a small and closed community and to create division in his own mind between "Red Robin" and the plan he had set in motion back home to murder his father's murderer.
Unfortunately this really wasn't the right time to dig himself deeper into an identity crisis.
Tim Drake was made suddenly and painfully aware of how ill prepared his civilian persona would be to Arctic survival and wicked supernatural entities. With the doubt that he overcorrected on his first trial in the long dark, (failing to outfox an Anubis who forced hard truths out of its victims and therefore already failing to keep Red Robin away from Tim Drake) Tim dives head first into… overcorrection, followed by overcorrection, until he is tangled in his own web of lies and faux incompetence and drowning under the (justly deserved) criticisms of those around him.
With a life-threatening blizzard on the way, Tim had to shelter at the Community Center. With no way to venture outside, he thought to call out to the other stranded Interlopers and pitch the idea of farming meat once the storm passed instead of being at the mercy of finicky wild game. He received support, though he managed to get on the nerves of some Lopers for his "know it all" way of speaking to them. Tim took whatever help he could get and soon he was keeping breeding pairs of rabbits in his cabin. He eventually moved out to the Paradise Farms, and with friends' help was able to build a good home for the very rapidly growing population of cute little bun-buns.
The Darkwalker, a creature that exists to bring about the End, showed itself to the Interlopers for the first time sometime in Tim's first month. It struck a terrible inescapable terror into the hearts of everyone. Tim then caught sight of a Girls' Night slumber party in the town's bulletin board and snuck in with the idea to ensure the safety of the partygoers should the Darkwalker send anything ghoulish their way. Because if someone is trying to celebrate, it seemed to him the perfect time for evil ilk to bully its way in. However, Tim stepped on a wolfdog's tail, having not seen him sleeping, and immediately got punted into a snowbank. The early bruising to his best-laid plans (and ego) and being unable to talk his way out of poor first impressions cemented his idea of isolation being the best choice to make, believing he could pull strings and prove himself useful from the shadows. He was wrong.
The Darkwalker came again, this time leaving a body for the Lopers to find. Tim (and now Damian) followed Goodsir in performing an autopsy to try and understand what they were dealing with. Tim was put on the spot (Because Damian is a jerk) and he had to invent a way to secure toxins testing on a blood sample they took. He quickly put together a simple string centrifuge (look it up it's actually really neat akslsjjjj) and reports the finding: Interloper blood is tainted by a mysterious substance.
Obsessed with this new lead, Tim scavenges the bodies of fallen Forest Talkers, a hostile group of people, when they begin to appear surrounding Milton. They burn down cabins, old buildings. The Darkwalker howls again and as Tim is making connections with other Lopers, using his testing as a measure to his usefulness, there's tragedy: the Polar Sun. There is no game, there is no food, the anxiety spikes. Anxiety turns to anger. Manipulated by both fear and magic, Interlopers turn on one another. Tim tries to keep the rabbits alive while still feeding the ravenous masses... but then, the barn catches fire. The rabbits don't survive. Seems silly to dwell on when people died, too.
The Forest Talkers are escalating their attacks. Meanwhile, Tim is... making excuses to run into Kate Marsh more and more. He made her throw up on their first meeting. She helped with the bunnies. They somehow got along, and when Tim sees her being so openly trusting of people he suspects of having ulterior motives, he bristles. There's a strange lady out in the woods, showing people an assortment of teas...
Damian is stalking him, and Tim and him partake in the magical tea. Tim learns that in another timeline, in Damian's world, Alfred dies. It shakes him because Alfred was one of the very few people who... were never supposed to die for the Mission. Is the mission even worth it if-?
Tim procures a gun after a painful memory of his father's death; even though Jason, Damian, and Bruce are around Tim tells himself he's not going to do anything stupid with it. (Except maybe kill Boomerang... and the villain who killed Alfred.) When the Forest Talkers finally attack Milton, Tim pushes the gun into Kate's hands. So that she can protect herself against the massacre outside, and so that he doesn't do anything stupid. The Interlopers win the night with their own heavy losses.
At a gathering to celebrate the last light before deep winter, Tim realizes he's caught feelings for Kate. She kisses him. He finds out he was a rebound of sorts, and he confronts her at Christmas after she gifts him a camera. There's a resolution with the help of strings of light that show emotional connections between Interlopers. Tim realizes just how badly he's shut himself off from the people he's most around, with her's being one of very few with color.
Tim realizes he's shut himself off for a reason: connections hurt. Bruce (who has left and returned again by now) tells him that in his world, Dick Grayson is dead. This shatters Tim's last hopes that he'll be somehow saved or a become a better person by ever following Bruce's footsteps.
This bitterness carries Tim to the end. He is called upon by the Darkwalker and given his first Feat: an insatiable hunger and the power to drain abilities and life from whoever he touches. Unable to stay healthy in the sun, Tim closes up. Plans for keeping himself away from his few remaining friends, snaps at those who are still trying to stay cordial. He grows extremely sick and Jason has to keep him alive. He grows increasingly protective over Kate Marsh, to the point where he begins to project his years worth of issues with Bruce into the relationship she keeps with Lieutenant Edward Little.
Unbeknownst to him, Little also now suffers from the Darkwalker’s Revenge. On Easter night, the pious Kate takes Little to the Milton church with her for worship. Tim follows and sees Little attempting to drain Kate's life. Unwilling to stop himself, convinced he is going to be a hero, Tim viciously attacks Little. He is eventually beat away before he kills the man, but at the cost of having deeply damaged his relationship with Kate.
Keeping busy, looking to regain some semblance of relevance in the small community, Tim organizes a big game hunt using data he had collected from the past year. Matching the data to this year's moose herds, he plans to bring back several hundreds pounds of meat... from the calves. This brings a lower risk of parasitic load, but is tough work and seen as twisted and cruel. Still, it is a success with the help of the Moon Touched and other hunters.
Exhausted and hurting, Tim and Kate... talk it out. He confronts a fear in his open dialog of his own shortcomings, his misunderstandings, and his tendency to get stuck in the past. He goes to confront another fear, in the way of facing his future due to the Darkwalker’s green fog rolling in to town. Bruce is there to witness Tim see his future self attempt an atrocity. Tim swears to himself he has had it, he will not follow the path that will turn him into... a monster.
Before he is taken from Singillatim, Tim is shifted into a wolf under an Aurora.
He goes to attack Bruce Wayne.
abilities:
• Hand to hand combat, translation: action movie martial arts. Comic books go brrr. Tim's weapon of choice is a bo staff.
• Tech-savvy is an understatement. He can and does hack government agencies, police and hospital databases, supervillain super networks, etc. He tends to rely on computer systems and doctoring documents, itineraries, if they're at all available to his cause.
• Detective/ Investigative Skills. Tim is... just ridiculously good at finding patterns and making stray pieces of the puzzle fit. He's a Bat. They do that. Even so, Batman himself has said that he believes Tim will swiftly surpass him as far as analytical skills go.
• Multilingual. Spanish, German, French, Cantonese, Russian, and I guess English if you're feeling generous.
• Athletic * oh no I put a star here because while Tim is usually at "peak human condition", his 2 years of atrophy in the Arctic Circle have left him in poor condition: underweight and out of practice.
Speaking of Singillatim:
• Hunting, trapping, butchering, animal husbandry. Tim had to learn to hunt and process wild game. He also bred rabbits for food and furs.
• Firearms. While Bats do know how to handle and assemble/disassemble firearms, Tim had his own pistol he would carry and do maintenance on.
• Survival. In a frigid remote island, no less. Tim has learned some tricks: how to treat the inevitable frostnip, how to build a self-feeding fire rig, how to tend to a greenhouse.
• FEAT‼️ the Aurora (named Enola) will sometimes gift supernatural abilities to the Interlopers to help them survive this dark world.Tim’s first gift was…… not from Enola but from the Darkwalker. But that one will stay in the Northern Territories now that Tim is out of the Darkwalker’s domain. His second ability, the one I’d like to keep, came half a year later as his only gift from Enola: Tim is Moon Touched. He can shift into a wolf at will, retaining his control over the animal instincts for some time. By 24 hours, this has become a struggle. After 48 hours he will have forgotten his human self entirely. During an aurora, he will attack anyone in a frenzy whether they be friend or foe.
personality:
Tim is dutiful, not loyal. Even from the beginning, Tim isn't dependent on who stays by his side in fighting the good fight, more than capable of performing well enough on his own. He is fiercely independent, though when left truly on his own Tim is more prone to second-guessing himself, his abilities, and his resolve. His one driving force that consistently pulls him out of darkness is his dedication to The Mission: to keep the power to do the right thing in the hands of a well-intentioned human, not some obsessive, reclusive creature of the night.
He's resilient. Tim evolves with necessity, not so much with want. Although he's done a good job at sticking to his promise of not becoming entirely like Batman it's impossible to say his life as Tim Drake hasn't suffered the consequences of the crusade. He's lost... a lot. Friends. Family. Parts of self. More than once he has questioned what the purpose of this self-inflicted crusade even is. But he's yet to give up chasing his purpose. Tim keeps going. If he quits, then the sacrifices of his loved ones will have been for nothing.
Tim's success in the field stems off of more than just book-smarts and genius intuition. He's learned he isn't going to let the Batman's biggest faults bite him in the ass too; he'll call in favors, stubbornly cement himself to a group which could be advantageous, or even use the suffering of others to advance his goals. He's become dangerous, outright cold when scheming with human pawns. Ever resourceful, Tim will use people, things, misfortunes, with dwindling levels of remorse.
Surprising no one, Tim has become single minded in a not so good way(see: the entirety of Singillatim), and attempts to redirect him, to get him to see the forest instead of just the trees, is seen as an attack against him and his experience. Arrogant due to circumstance, he's emboldened to act out of line with the clear belief that he will come out of this 3-D chess match victorious; concerned voices about his trade-off of gentleness for callousness are brushed off. After all, he knows what he's doing. He has a plan. He doesn't always win but he rarely loses. (Riiiight.)
He remarked he'd rather be in the middle of a gunfight than talk about his emotions. Worse: he actually meant it. The more important a matter, the more he feels the need to step back and look at a problem logically and not be consumed by his feelings. This... isn't always easy or even possible for him, and Tim will revert to shutting down, tuning out, and flat-out being a jerk-ass to get away from what's causing him agitation. He (usually) isn't purposefully insensitive or unfeeling, but wearing so many masks both figuratively and literally have made him a wicked liar. It's difficult to get him to be honest or vulnerable with others; in time of personal crisis, he can hardly be honest with himself.
With growing compulsive obsession Tim takes any opportunity he has to keep on truckin'. This is a far cry from the kid who volunteered himself to take up the role of Robin as only a temporarily measure. Tim's now only capable of envisioning a future where he stays in the fight or dies trying.Idealistic views of his heroes be damned. There's always work to do.
samples: https://singillatim.dreamwidth.org/56990.html?thread=10548382#cmt10548382 D&D
https://etrayamemes.dreamwidth.org/5216.html?thread=8839776#cmt8839776 TDM
Arrival: in Auriel: Tim managed to get away from the Fae shortly after his performance as a sad clown. He changed clothing, listened in, and threw himself back into the fray. Having learned what he could in such a short amount of time he decided to take more experienced partners with him as they tailed the retreating Fae to liberate the servants. After a few outings, Tim succumbed to exhaustion and found a quiet place to rest only to be roused by Bats. It's here after the Party that Tim learns about Echo and Aurora (not the Aurora he knows), and of course about Etraya.
name and pronouns: Fox (she/her)
age: 21+
contact: fourboars @ plurk, PM this journal
⏵ character information
name: Tim Drake
canon: DC Comics
age: 19
canon point: Red Robin, Issue 25 (& 2 years of Singillatim)
history: here
Milton: a mostly abandoned little town in a remote island of the Northern Territories, Canada.
Tim was overeager to protect his secret identity, both desperate to not be found out as a vigilante in such a small and closed community and to create division in his own mind between "Red Robin" and the plan he had set in motion back home to murder his father's murderer.
Unfortunately this really wasn't the right time to dig himself deeper into an identity crisis.
Tim Drake was made suddenly and painfully aware of how ill prepared his civilian persona would be to Arctic survival and wicked supernatural entities. With the doubt that he overcorrected on his first trial in the long dark, (failing to outfox an Anubis who forced hard truths out of its victims and therefore already failing to keep Red Robin away from Tim Drake) Tim dives head first into… overcorrection, followed by overcorrection, until he is tangled in his own web of lies and faux incompetence and drowning under the (justly deserved) criticisms of those around him.
With a life-threatening blizzard on the way, Tim had to shelter at the Community Center. With no way to venture outside, he thought to call out to the other stranded Interlopers and pitch the idea of farming meat once the storm passed instead of being at the mercy of finicky wild game. He received support, though he managed to get on the nerves of some Lopers for his "know it all" way of speaking to them. Tim took whatever help he could get and soon he was keeping breeding pairs of rabbits in his cabin. He eventually moved out to the Paradise Farms, and with friends' help was able to build a good home for the very rapidly growing population of cute little bun-buns.
The Darkwalker, a creature that exists to bring about the End, showed itself to the Interlopers for the first time sometime in Tim's first month. It struck a terrible inescapable terror into the hearts of everyone. Tim then caught sight of a Girls' Night slumber party in the town's bulletin board and snuck in with the idea to ensure the safety of the partygoers should the Darkwalker send anything ghoulish their way. Because if someone is trying to celebrate, it seemed to him the perfect time for evil ilk to bully its way in. However, Tim stepped on a wolfdog's tail, having not seen him sleeping, and immediately got punted into a snowbank. The early bruising to his best-laid plans (and ego) and being unable to talk his way out of poor first impressions cemented his idea of isolation being the best choice to make, believing he could pull strings and prove himself useful from the shadows. He was wrong.
The Darkwalker came again, this time leaving a body for the Lopers to find. Tim (and now Damian) followed Goodsir in performing an autopsy to try and understand what they were dealing with. Tim was put on the spot (Because Damian is a jerk) and he had to invent a way to secure toxins testing on a blood sample they took. He quickly put together a simple string centrifuge (look it up it's actually really neat akslsjjjj) and reports the finding: Interloper blood is tainted by a mysterious substance.
Obsessed with this new lead, Tim scavenges the bodies of fallen Forest Talkers, a hostile group of people, when they begin to appear surrounding Milton. They burn down cabins, old buildings. The Darkwalker howls again and as Tim is making connections with other Lopers, using his testing as a measure to his usefulness, there's tragedy: the Polar Sun. There is no game, there is no food, the anxiety spikes. Anxiety turns to anger. Manipulated by both fear and magic, Interlopers turn on one another. Tim tries to keep the rabbits alive while still feeding the ravenous masses... but then, the barn catches fire. The rabbits don't survive. Seems silly to dwell on when people died, too.
The Forest Talkers are escalating their attacks. Meanwhile, Tim is... making excuses to run into Kate Marsh more and more. He made her throw up on their first meeting. She helped with the bunnies. They somehow got along, and when Tim sees her being so openly trusting of people he suspects of having ulterior motives, he bristles. There's a strange lady out in the woods, showing people an assortment of teas...
Damian is stalking him, and Tim and him partake in the magical tea. Tim learns that in another timeline, in Damian's world, Alfred dies. It shakes him because Alfred was one of the very few people who... were never supposed to die for the Mission. Is the mission even worth it if-?
Tim procures a gun after a painful memory of his father's death; even though Jason, Damian, and Bruce are around Tim tells himself he's not going to do anything stupid with it. (Except maybe kill Boomerang... and the villain who killed Alfred.) When the Forest Talkers finally attack Milton, Tim pushes the gun into Kate's hands. So that she can protect herself against the massacre outside, and so that he doesn't do anything stupid. The Interlopers win the night with their own heavy losses.
At a gathering to celebrate the last light before deep winter, Tim realizes he's caught feelings for Kate. She kisses him. He finds out he was a rebound of sorts, and he confronts her at Christmas after she gifts him a camera. There's a resolution with the help of strings of light that show emotional connections between Interlopers. Tim realizes just how badly he's shut himself off from the people he's most around, with her's being one of very few with color.
Tim realizes he's shut himself off for a reason: connections hurt. Bruce (who has left and returned again by now) tells him that in his world, Dick Grayson is dead. This shatters Tim's last hopes that he'll be somehow saved or a become a better person by ever following Bruce's footsteps.
This bitterness carries Tim to the end. He is called upon by the Darkwalker and given his first Feat: an insatiable hunger and the power to drain abilities and life from whoever he touches. Unable to stay healthy in the sun, Tim closes up. Plans for keeping himself away from his few remaining friends, snaps at those who are still trying to stay cordial. He grows extremely sick and Jason has to keep him alive. He grows increasingly protective over Kate Marsh, to the point where he begins to project his years worth of issues with Bruce into the relationship she keeps with Lieutenant Edward Little.
Unbeknownst to him, Little also now suffers from the Darkwalker’s Revenge. On Easter night, the pious Kate takes Little to the Milton church with her for worship. Tim follows and sees Little attempting to drain Kate's life. Unwilling to stop himself, convinced he is going to be a hero, Tim viciously attacks Little. He is eventually beat away before he kills the man, but at the cost of having deeply damaged his relationship with Kate.
Keeping busy, looking to regain some semblance of relevance in the small community, Tim organizes a big game hunt using data he had collected from the past year. Matching the data to this year's moose herds, he plans to bring back several hundreds pounds of meat... from the calves. This brings a lower risk of parasitic load, but is tough work and seen as twisted and cruel. Still, it is a success with the help of the Moon Touched and other hunters.
Exhausted and hurting, Tim and Kate... talk it out. He confronts a fear in his open dialog of his own shortcomings, his misunderstandings, and his tendency to get stuck in the past. He goes to confront another fear, in the way of facing his future due to the Darkwalker’s green fog rolling in to town. Bruce is there to witness Tim see his future self attempt an atrocity. Tim swears to himself he has had it, he will not follow the path that will turn him into... a monster.
Before he is taken from Singillatim, Tim is shifted into a wolf under an Aurora.
He goes to attack Bruce Wayne.
abilities:
• Hand to hand combat, translation: action movie martial arts. Comic books go brrr. Tim's weapon of choice is a bo staff.
• Tech-savvy is an understatement. He can and does hack government agencies, police and hospital databases, supervillain super networks, etc. He tends to rely on computer systems and doctoring documents, itineraries, if they're at all available to his cause.
• Detective/ Investigative Skills. Tim is... just ridiculously good at finding patterns and making stray pieces of the puzzle fit. He's a Bat. They do that. Even so, Batman himself has said that he believes Tim will swiftly surpass him as far as analytical skills go.
• Multilingual. Spanish, German, French, Cantonese, Russian, and I guess English if you're feeling generous.
• Athletic * oh no I put a star here because while Tim is usually at "peak human condition", his 2 years of atrophy in the Arctic Circle have left him in poor condition: underweight and out of practice.
Speaking of Singillatim:
• Hunting, trapping, butchering, animal husbandry. Tim had to learn to hunt and process wild game. He also bred rabbits for food and furs.
• Firearms. While Bats do know how to handle and assemble/disassemble firearms, Tim had his own pistol he would carry and do maintenance on.
• Survival. In a frigid remote island, no less. Tim has learned some tricks: how to treat the inevitable frostnip, how to build a self-feeding fire rig, how to tend to a greenhouse.
• FEAT‼️ the Aurora (named Enola) will sometimes gift supernatural abilities to the Interlopers to help them survive this dark world.
personality:
Tim is dutiful, not loyal. Even from the beginning, Tim isn't dependent on who stays by his side in fighting the good fight, more than capable of performing well enough on his own. He is fiercely independent, though when left truly on his own Tim is more prone to second-guessing himself, his abilities, and his resolve. His one driving force that consistently pulls him out of darkness is his dedication to The Mission: to keep the power to do the right thing in the hands of a well-intentioned human, not some obsessive, reclusive creature of the night.
He's resilient. Tim evolves with necessity, not so much with want. Although he's done a good job at sticking to his promise of not becoming entirely like Batman it's impossible to say his life as Tim Drake hasn't suffered the consequences of the crusade. He's lost... a lot. Friends. Family. Parts of self. More than once he has questioned what the purpose of this self-inflicted crusade even is. But he's yet to give up chasing his purpose. Tim keeps going. If he quits, then the sacrifices of his loved ones will have been for nothing.
Tim's success in the field stems off of more than just book-smarts and genius intuition. He's learned he isn't going to let the Batman's biggest faults bite him in the ass too; he'll call in favors, stubbornly cement himself to a group which could be advantageous, or even use the suffering of others to advance his goals. He's become dangerous, outright cold when scheming with human pawns. Ever resourceful, Tim will use people, things, misfortunes, with dwindling levels of remorse.
Surprising no one, Tim has become single minded in a not so good way(see: the entirety of Singillatim), and attempts to redirect him, to get him to see the forest instead of just the trees, is seen as an attack against him and his experience. Arrogant due to circumstance, he's emboldened to act out of line with the clear belief that he will come out of this 3-D chess match victorious; concerned voices about his trade-off of gentleness for callousness are brushed off. After all, he knows what he's doing. He has a plan. He doesn't always win but he rarely loses. (Riiiight.)
He remarked he'd rather be in the middle of a gunfight than talk about his emotions. Worse: he actually meant it. The more important a matter, the more he feels the need to step back and look at a problem logically and not be consumed by his feelings. This... isn't always easy or even possible for him, and Tim will revert to shutting down, tuning out, and flat-out being a jerk-ass to get away from what's causing him agitation. He (usually) isn't purposefully insensitive or unfeeling, but wearing so many masks both figuratively and literally have made him a wicked liar. It's difficult to get him to be honest or vulnerable with others; in time of personal crisis, he can hardly be honest with himself.
With growing compulsive obsession Tim takes any opportunity he has to keep on truckin'. This is a far cry from the kid who volunteered himself to take up the role of Robin as only a temporarily measure. Tim's now only capable of envisioning a future where he stays in the fight or dies trying.Idealistic views of his heroes be damned. There's always work to do.
samples: https://singillatim.dreamwidth.org/56990.html?thread=10548382#cmt10548382 D&D
https://etrayamemes.dreamwidth.org/5216.html?thread=8839776#cmt8839776 TDM
Arrival: in Auriel: Tim managed to get away from the Fae shortly after his performance as a sad clown. He changed clothing, listened in, and threw himself back into the fray. Having learned what he could in such a short amount of time he decided to take more experienced partners with him as they tailed the retreating Fae to liberate the servants. After a few outings, Tim succumbed to exhaustion and found a quiet place to rest only to be roused by Bats. It's here after the Party that Tim learns about Echo and Aurora (not the Aurora he knows), and of course about Etraya.
